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terran build: 3 racks

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Post  Angrywolf Sat Jan 15, 2011 11:21 am

Here is my personal 3 racks

10: supply depot(scout with scv when done building)
12: barracks
14: refinery
16: OB (i usually go for that extra scv)
17: supply depot
21: refinery
23: barracks
23: tech lab
24: stim
25: depot
28: barracks


This is a little rough ik, but I think it works fine and lets me make a good push. U should be pumping out marines and scvs until u drop the tech lab and u can have any combinations of add ons on the barracks. I personally like 2 tech labs and 1 rector barracks. I push out around 8 or 9 minutes and drop an expand during the attack. This will often protect u from an early push and its a decently flexible push that its not an all-in like many people accuse the 3 racks of being.

please post an comments on what u think of this build and any improvements.
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Post  Fiction Sat Jan 15, 2011 12:06 pm

Skip the second refinery, you don't need it to get stim and only one techlab rax.
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Post  Angrywolf Sat Jan 15, 2011 12:34 pm

I also like to combat shields and +1 attack very quickly for a strong timing push
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Post  Fiction Sun Jan 16, 2011 4:54 pm

Eh, i guess that works. Marines benefit a ton from the +1 because their rate of fire is so high.
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Post  Angrywolf Mon Jan 17, 2011 2:08 pm

I mean, its just my personal thing but that delays the push to around 10 minutes unfortunately, and by that time some people have some colossus and Colossus rape marine heavy builds which depresses me Sad
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Post  Fiction Mon Jan 17, 2011 4:25 pm

Don't get many marines vs toss, if you have one reactor barracks or pump straight from a no addon rax you should have enough marines to stim up and kill off any voidrays. Marauders in general though are much better against toss.
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Post  BaronVonDoom Tue Jan 18, 2011 8:41 am

I'm not exactly sure about my food timings but those aren't necessarily as important but I usually go 3 rax with 2 tech labs and push as soon as stim is ready with about 5-6 marauders and a couple marines and usually you can get there right as warp gates get done and the protoss only has one warp in complete.
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Post  Angrywolf Tue Jan 18, 2011 10:39 am

Ik, but still, I like to play it kinda safe and get some upgrades to fight him off in case it fails. I dont like having a flimsy all in ever, I also like to get that expo in immediately after my push so i can drop some more stuff after the push. Again, this is just my variation of the build.
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Post  Fiction Tue Jan 18, 2011 2:57 pm

I'll tell you right now that baron's build is a beast to handle as protoss. I was just barely able to hold it off on blistering, where he was able to get up the wide ramp and nullify early sentries. Luckily i was expecting it because i had seen what happened to luko on the same map.
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